using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
public class WebStream : MonoBehaviour
{
public RawImage rawimage;
WebCamTexture webCamTexture;
public Text webCamDisplayText;
void Start()
{
WebCamDevice[] cam_devices = WebCamTexture.devices;
// for debugging purposes, prints available devices to the console
for (int i = 0; i < cam_devices.Length; i++)
{
print("Webcam available: " + cam_devices[i].name);
}
GoWebCam01();
}
//CAMERA 01 SELECT
public void GoWebCam01()
{
WebCamDevice[] cam_devices = WebCamTexture.devices;
// for debugging purposes, prints available devices to the console
for (int i = 0; i < cam_devices.Length; i++)
{
print("Webcam available: " + cam_devices[i].name);
}
webCamTexture = new WebCamTexture(cam_devices[0].name, 480, 640, 30);
rawimage.texture = webCamTexture;
if (webCamTexture != null)
{
webCamTexture.Play();
Debug.Log("Web Cam Connected : " + webCamTexture.deviceName + "\n");
}
webCamDisplayText.text = "Camera Type: " + cam_devices[0].name.ToString();
}
//CAMERA 02 SELECT
public void GoWebCam02()
{
WebCamDevice[] cam_devices = WebCamTexture.devices;
// for debugging purposes, prints available devices to the console
for (int i = 0; i < cam_devices.Length; i++)
{
print("Webcam available: " + cam_devices[i].name);
}
webCamTexture = new WebCamTexture(cam_devices[1].name, 480, 640, 30);
rawimage.texture = webCamTexture;
if (webCamTexture != null)
{
webCamTexture.Play();
Debug.Log("Web Cam Connected : " + webCamTexture.deviceName + "\n");
}
webCamDisplayText.text = "Camera Type: " + cam_devices[1].name.ToString();
}
}
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
public class WebStream : MonoBehaviour
{
public RawImage rawimage;
WebCamTexture webCamTexture;
public Text webCamDisplayText;
void Start()
{
WebCamDevice[] cam_devices = WebCamTexture.devices;
// for debugging purposes, prints available devices to the console
for (int i = 0; i < cam_devices.Length; i++)
{
print("Webcam available: " + cam_devices[i].name);
}
GoWebCam01();
}
//CAMERA 01 SELECT
public void GoWebCam01()
{
WebCamDevice[] cam_devices = WebCamTexture.devices;
// for debugging purposes, prints available devices to the console
for (int i = 0; i < cam_devices.Length; i++)
{
print("Webcam available: " + cam_devices[i].name);
}
webCamTexture = new WebCamTexture(cam_devices[0].name, 480, 640, 30);
rawimage.texture = webCamTexture;
if (webCamTexture != null)
{
webCamTexture.Play();
Debug.Log("Web Cam Connected : " + webCamTexture.deviceName + "\n");
}
webCamDisplayText.text = "Camera Type: " + cam_devices[0].name.ToString();
}
//CAMERA 02 SELECT
public void GoWebCam02()
{
WebCamDevice[] cam_devices = WebCamTexture.devices;
// for debugging purposes, prints available devices to the console
for (int i = 0; i < cam_devices.Length; i++)
{
print("Webcam available: " + cam_devices[i].name);
}
webCamTexture = new WebCamTexture(cam_devices[1].name, 480, 640, 30);
rawimage.texture = webCamTexture;
if (webCamTexture != null)
{
webCamTexture.Play();
Debug.Log("Web Cam Connected : " + webCamTexture.deviceName + "\n");
}
webCamDisplayText.text = "Camera Type: " + cam_devices[1].name.ToString();
}
}
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