1. Create a new C# script as "SetSortingLayer" and paste the below contents.
2. Attach the script to game objects with Mesh Renderers set the sorting layer. 0 being the lowest of the base layer and the top layer goes 0n increment
using UnityEngine;
[ExecuteInEditMode]
public class SetSortingLayer : MonoBehaviour {
public Renderer MyRenderer;
public string MySortingLayer;
public int MySortingOrderInLayer;
// Use this for initialization
void Start () {
if (MyRenderer == null) {
MyRenderer = this.GetComponent<Renderer>();
}
SetLayer();
}
public void SetLayer() {
if (MyRenderer == null) {
MyRenderer = this.GetComponent<Renderer>();
}
MyRenderer.sortingLayerName = MySortingLayer;
MyRenderer.sortingOrder = MySortingOrderInLayer;
//Debug.Log(MyRenderer.sortingLayerName + " " + MyRenderer.sortingOrder);
}
}
2. Attach the script to game objects with Mesh Renderers set the sorting layer. 0 being the lowest of the base layer and the top layer goes 0n increment
using UnityEngine;
[ExecuteInEditMode]
public class SetSortingLayer : MonoBehaviour {
public Renderer MyRenderer;
public string MySortingLayer;
public int MySortingOrderInLayer;
// Use this for initialization
void Start () {
if (MyRenderer == null) {
MyRenderer = this.GetComponent<Renderer>();
}
SetLayer();
}
public void SetLayer() {
if (MyRenderer == null) {
MyRenderer = this.GetComponent<Renderer>();
}
MyRenderer.sortingLayerName = MySortingLayer;
MyRenderer.sortingOrder = MySortingOrderInLayer;
//Debug.Log(MyRenderer.sortingLayerName + " " + MyRenderer.sortingOrder);
}
}
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