Thursday, 29 November 2018

Getting Timestamp in Unity C#

Create two 3DText mesh in unity and create a empty game object and attach the below script.

using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TimeStampHandler : MonoBehaviour
{
    public TextMesh dateText, timeText;

    // Use this for initialization
    void Start () {

}

    void Update()
    {
        //string currDay = System.DayOfWeek;
        string currDate = System.DateTime.Now.ToString("yyyy/MM/dd ").ToString();
        string currTime = System.DateTime.Now.ToString("HH:mm:ss").ToString();
        dateText.text = System.DateTime.Now.DayOfWeek.ToString() + " " + currDate;
        timeText.text = currTime;
    }
}

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