Friday, 29 June 2018

Getting Started with Application Developement for HoloLens using Unity3D - Setting up Dev Environment

 Setting up Dev Environment

In this post we will look into setting up our work development environment.

Prerequisites

  • System Requirement
    • 64-bit Windows 10 Pro, Enterprise, or Education (The Home edition does not support Hyper-V or the HoloLens emulator)
    • 64-bit CPU
    • CPU with 4 cores (or multiple CPU's with a total of 4 cores)
    • 8 GB of RAM or more
    • In the BIOS, the following features must be supported and enabled:
      • Hardware-assisted virtualization
      • Second Level Address Translation (SLAT)
      • Hardware-based Data Execution Prevention (DEP)
    • GPU (The emulator might work with an unsupported GPU, but will be significantly slower)
      • DirectX 11.0 or later
      • WDDM 1.2 driver or later
  • Visual Studio 2015 > Visual Studio 2015 Update3
  • HoloLens Emulator > emulator
  • Download Unity 5.5 or later -> Unity  
  • Vuforia (If you planning to build an application based on AR tracking) -> Vuforia Download 

Additional Tips

  1. For more details on tool requirements please refer https://developer.microsoft.com/en-us/windows/holographic/install_the_tools  
  2. Please also ensure that Hyper-V feature has been enabled on your system. To configure hyper V please refer https://docs.microsoft.com/en-us/virtualization/hyper-v-on-windows/quick-start/enable-hyper-v

Getting Started

  1. Confirm that your system meets all the basic requirements and ensure that Hyper-V is enabled.
  2. Install Unity5.5 or later 
  3. Install Visual Studio 2015
  4. Install HoloLens Emulator.

Now you ready to get started with HoloLens development :-) 


No comments:

Post a Comment