Getting Started with Application Developement for HoloLens using Unity3D - Setting up Dev Environment
Setting up Dev Environment
In this post we will look into setting up our work development environment.
Prerequisites
- System Requirement
- 64-bit Windows 10 Pro, Enterprise, or Education (The Home edition does not support Hyper-V or the HoloLens emulator)
- 64-bit CPU
- CPU with 4 cores (or multiple CPU's with a total of 4 cores)
- 8 GB of RAM or more
- In the BIOS, the following features must be supported and enabled:
- Hardware-assisted virtualization
- Second Level Address Translation (SLAT)
- Hardware-based Data Execution Prevention (DEP)
- GPU (The emulator might work with an unsupported GPU, but will be significantly slower)
- DirectX 11.0 or later
- WDDM 1.2 driver or later
- Visual Studio 2015 > Visual Studio 2015 Update3
- HoloLens Emulator > emulator
- Download Unity 5.5 or later -> Unity
- Vuforia (If you planning to build an application based on AR tracking) -> Vuforia Download
Additional Tips
- For more details on tool requirements please refer https://developer.microsoft.com/en-us/windows/holographic/install_the_tools
- Please also ensure that Hyper-V feature has been enabled on your system. To configure hyper V please refer https://docs.microsoft.com/en-us/virtualization/hyper-v-on-windows/quick-start/enable-hyper-v
Getting Started
- Confirm that your system meets all the basic requirements and ensure that Hyper-V is enabled.
- Install Unity5.5 or later
- Install Visual Studio 2015
- Install HoloLens Emulator.
Now you ready to get started with HoloLens development :-)
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