This is a basic tutorial explains how to detect webcam in Unity3D.
- Create a new project in Unity3D
- Create a new plane in unity3D under GameObject >> 3D Object >> Plane
- Set the Y rotation of plane to 180.
- Create a new folder named "Scripts" under assets.
- Create a new C# file under the Scripts folder and name it as DetectWebcam
- Drag the script over plane / Attach the script on the newly created plane
- Double click the DetectWebcam script file to launch Monodevelop/ Visual studio.
- Copy & paste the below code.
using UnityEngine;
using System.Collections;
public class DetectWebcam : MonoBehaviour
{
void Start()
{
WebCamDevice[] devices = WebCamTexture.devices;
for( var i = 0 ; i < devices.Length ; i++ )
{
Debug.Log(devices[i].name);// Gets the list of available devices and prints its name
}
string deviceName = WebCamTexture.devices[0].name;
WebCamTexture newTexture = new WebCamTexture(deviceName, 640, 360, 30);
newTexture.Play();
gameObject.GetComponent<Renderer>().material.mainTexture = newTexture;
}
}
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